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Robo Aleste : ウィキペディア英語版
Robo Aleste

|genre = Scrolling shooter
|modes = Single-player
|platforms = Mega-CD
}}
''Robo Aleste'', released in Japan as , is a 1992 vertically scrolling shooter video game developed and published by Compile for the Mega-CD. Tengen and Sega released the English version of the game overseas in 1993. It is part of the ''Aleste'' series, and is a followup to ''M.U.S.H.A.'' for the Mega Drive.
==Gameplay==
''Robo Aleste'' follows the traditional vertically scrolling shooter style, with the player flying forward and enemies coming from the front, sides, and rear. At the end of each level is a boss, which the player must defeat in order to move on. Each boss is one of the enemy warlords. Like most scrolling shooters, there are several weapons which can be collected and powered up.
The main kunai shot and the three subweapons from ''Musha Aleste'' return, joined by new power levels for the main shot and a new subweapon. The sideship system has been completely redesigned: you now have two indestructible units with you at all times, which also fire your subweapons themselves. The ability to give the sideships commands has been replaced with a new subweapon that hits in many different directions. Additionally, the sideships can be launched at enemies.
The Aleste initially starts out with nothing but the main shot and these sideships, and will return to this state whenever the player loses a life. To powerup the main weapon, the player must collect small power chips dropped from a certain type of friendly ship. As more chips are collected, the number of knives in a shot increases (up to four), and eventually the Aleste can start throwing stronger fireballs instead.
The other weapons are subweapons that each have a particular ability and function separately from the main weapon; only one subweapon can be equipped at a time. To collect, switch between, and powerup subweapons, the player must collect one of four colored spheres dropped by another type of friendly ship. Each subweapon has four levels of power, growing stronger and more destructive with each increase in level, obtained by collecting the same subweapon again and again. The four subweapons are as follows:
*The red Bakuryu-housen-ka, or Exploding Flower, releases a large barage of bomblets, which explode upon impact with the ground or an enemy. Useful for quickly clearing the entire forward screen of foes, as the explosion persists for a short time after impact. This weapon returns from ''Musha''.
*The yellow Hiei-meppu-jin, or Flying Shadow Formation, causes the options that normally fly in front of the craft to circle the Aleste with a protective shield. The options will also actively attack any nearby enemies. It is highly useful for when enemy craft are coming in from the rear of the screen, and the options can still block bullets in this mode. This weapon returns from ''Musha'', where it was blue.
*The blue Raisen-ha, or Lightning Flash, fires a large blue bolt of electricity at your foes. Useful for large enemies (such as bosses) or for when many foes are flying in from the front of the screen, as it deals great damage but with poor horizontal range. This weapon returns from ''Musha'', where it was yellow.
*The green Fuusha-shuriken, or Windmill Throwing-Knife, fires large shuriken in either four or eight different directions, depending on the weapon's powerup level. The stars are flaming at higher levels. Useful for when many enemies are coming in from the front and sides. This weapon is new to ''Dennin'', and as mentioned replaces the ability to give the sideships commands.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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